Last week I was giving my first classes in “the history of video games”.
My focus was on cataloguing the evolution of gaming technology (platforms, interfaces, distribution) and how it enabled designers to create more and more complex and deep gaming experiences. Then I walk my students through the history of the democratisation of game creations tools, from early map editors, independent publishing platforms and game jams to more recent milestones like Twine.
For all this I brought some objects from my game collection, hoping to make the classes more interesting by allowing the students to actually touch some of the relevant things instead of just showing slides.
I think it worked out well. I was talking for literally like 6 full hours and nobody was napping. ;D Was a load of fun.