This article series is already from 2012 and I’m pretty sure I’d write plenty of stuff differently today, but I’m still very fond of this rather comprehensive analysis of the art direction, visual language and themes or the masterpiece that is Arkham City.
It covers character design, environmental storytelling, architecture, semiotics basics, juxtaposition, working with themes. All is done through the examples of Batman, the Joker, Two-Face and of course Gotham itself, garnished with plenty of references and sources.
To celebrate the release of Arkham Knight – EVEN THOUGH IT’S NOT AVAILABLE ON ANY CONSOLE I OWN!!! – I released the original 5 articles and a bit of bonus writing in one handy PDF.
Get it here (approx 60mb): http://howtonotsuckatgamedesign.com/downloads/batman-arkham-city-2012-analysis.pdf
Enjoy, share and let me know what you think in the comments below.
More PDFs in the archive.