A nice comparison shot between the early concept works to capture the feel of the map (inspirational concept) and then later some iterations of the visual target (how it was meant to actually look in the game and cinematics).
Anjin Anhut on game thinking, making and exploring.
A nice comparison shot between the early concept works to capture the feel of the map (inspirational concept) and then later some iterations of the visual target (how it was meant to actually look in the game and cinematics).