I was recently commissioned to draw a character from Plufby World – a sword fighting game in development. The commission was part of my 20$ super cheap commission drive (I normally take a hell of a lot more for work like this), a couple of weeks ago.
Check it out and have a look at the video where I recorded the process…
Video: Locust Infiltrator Sketch
This is a 90 minute concept art sketch, done in Photoshop. Check out the video to see how I did it. More after the jump.
Yesterday I tried little experiment. I created graphics in Photoshop and instead of using the mouse or a tablet… I was using a game pad. The results were quite pleasing and it is fun to do. So here is how it’s done (works for any drawing software actually):
This is an abridged version of my talk from friday october 29th at A_MAZE Indie Connect Prelude here in Berlin.
Title: “Just do it! Making games is easier than you think. Continue reading
Remember my post about interaction design safaris?
Yan Basque from Montreal followed through and did his own. Check it out on his blog and on flickr.
There is quite a few very cool shot in the gallery. For me it’s cool to see some UI from Montreal. How about you? Wouldn’t it be cool to have more people do that, so we get an awesome collection of real life UI? Go, go, go!!
Thanks, Yan. Great job! Continue reading
Have you ever been on an interaction design safari in your city? It’s fun and inspiring. Just grab a camera, buy a full day subway ticket and start collecting. Everyday, masses of different people are tasked to push, press, pull, wait, stop, go, follow, insert, move, grab and show by pictograms, buttons, displays and devices. Find out how it’s done on a daily basis. Use this in your own work or just appreciate shiny buttons, whatever. Make sure to properly sort your collection of photographed elements later, crop out the unnecessary stuff and keep the interaction design bits.
Also, when have you last time been outside of your nerd cave?
I often find colleagues, clients and students argue about ideas. What to put into a game, what to leave out and how to move forward. Many times arguments are poorly made, defending or dismissing ideas on the grounds of different preferences, personal liking, dangerous superficial knowledge or different underlying goals. This causes motivation to drop and ideas to be accepted thanks to the persuasive skill of their proponent instead of their actual value.
Here are 3 steps, that in my professional experience drastically help make discussions more productive and allow the strongest ideas to emerge. Read more…
Rejoice, citizens! This is the first original video for howtonotsuckatgamedesign.com! A screen recording, of me drawing a chibi Red Riding Hood from scratch.