About

About MeMy name Anjin Anhut. I am an art director and game designer from Berlin Germany. Also I’m co-founder of my own game company, do freelance work and teach classes in game design and concept art. You can find my work on my portfolio site.

The SiteAs the title implies, howtonotsuckatgamedesign.com is dedicated to making games suck less. Games are an awesome medium, with awesome possibilities and a lot of people are working hard to explore and expand those possibilities. Unfortunately games today suffer from a ton of pediatric diseases.

This site is dedicated to diversity in games and diversity amongst game makers and gamers. This site favors making game creation accessible for everyone, ending discrimination and privileged bullshit, expanding medium possibilities and favors a smart, critical – sometimes slightly snobbish – treatment of games as a legitimate art form.

blog about game design

Comment FAQ

How does comment administration work here?

Every comment that is published has to be approved by me first. In the interest of a fair and healthy debate, I almost approve anything for release – even comments I strongly disagree with or comments which are written to insult me. I also like to reply to most of them, but sometimes I really don’t have the time to do much more, than quickly reading over the comment and hitting the “approve” button.

I’m editing this site in my free time – this includes being comment admin. So, don’t be confused, when your comment takes one or two days before appearing on the site or when you do not receive a reply from me directly.

With this blog I aim to create resources and a platform to find solutions to improve on a couple of issues, which are very important to me. …such as making game creation accessible to everybody, improving representation of women, lgbtq people, ethnic minorities and other groups in games or holding people accountable for perpetuating exclusionary systems. And I’m not going to spend any more time on people who assert that those issues are either irrelevant or non-existent. I did this for years and now I got my shit together and these things are no longer subject to debate.

So, if you are going to post a comment which is in opposition to any of the following fundamental premises, don’t bother. It’s not going to be approved for released.

Fundamental Premises:

  • Games as an industry and games as a culture – and society at large – are biased towards granting privilege to people who are male, white, cis, straight and able-bodied with a considerable income. Anybody who is diverging from this set of traits faces severe discrimination specific to the individual divergent trait.
  • There is nothing about not being white, cis, straight and able-bodied with a considerable income, that would warrant these biases or these acts and systems of discrimination. These acts and systems of discrimination or biases are not based on merits. They are based on racism, sexism, homophobia, transphobia, ableism and classism.
  • Racist, sexist, homophobic, transphobic, ableist and classist acts and systems are not necessarily expressions of bigotry. Not identifying yourself with racist ideology for example does not excuse you from checking your own behaviour and actions for the ways in which you are perpetuating racism. And it does not excuse you from taking responsibility for making racist systems and behaviours change towards equality, including your own.
  • Media – news, propaganda, public education and popculture including games – have the power to shape and shift opinions and inform actions. They can push towards equality and perpetuate discrimination. Therefore representation in games matters as one of many factors determining the well-being of people.

I hope this new framework will give productive conversations more breathing room and allow me to focus more on creating more content. If you come here with the best of intentions but somehow now feel excluded from debate here, I’m truly sorry and I would like to encourage you to use your own social media channels, forums and blogs to make your case and have the conversations you need to have. Howtonotsuckatgamedesign.com is now reserved for conversations which aim at giving more people access to games as a form of self-expression, as a career path, as a community and as a source of inspiration. Thank you.

Disclaimer

Please note, that I’m not responsible for the content of comments. The fact that a comment is published on this site does not mean, that I or anyone affiliated with howtonotsuckatgamedesign.com shares the expressed opinions or vouches for factual accuracy of any statements from commenters.

Questions or suggestions?

Please add your thoughts in the comment section below. Thanks.

8 thoughts on “AboutAdd a comment yourself.

  1. Ai

    All the content on the site seems awesome! :D Might take a while to chew on it all, though. Do you have any online classes or video tutorials/step-by-steps on concept art? I’m currently working to get my art & design degree, but sadly in my country concept art and video game design are rather obscure topics.

    Reply
    1. admin Post author

      Currently looking for a publishing partner for an environmental game. Know someone?

      Reply
        1. admin Post author

          You are not here to discuss potential publishing ideas. OKay.
          What is your interest in my company? Do you have a project to pitch?

          Reply
            1. admin Post author

              That’s cool. I still only discuss company matters with people relevant to company business. Sorry.

              Reply
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