hey, i read and loved your rapture-to-dubai post. I was wondering if you’ve played the stanley parable and what you thought of it. it raises some similar issues, although without all the killing
Nope, not yet. On the list though. I have spoiled the first hour from watching letsplays. Tip: This would work better as a comment under the very rapture-to-dubai article you mentioned. Cheers.
A user asked:
I personally have never worked with Game Maker. But here is some stuff I googled:
Concept artist of the Darksiders series Paul Richards said:
Thanks for your comment on Let’s Get Real About Concept Art. I specifically picked you as an example for a concept artist who knows how to draw and draws a lot. While other samples were picked to show the more photoshoppish side of concept art. What I appreciate about your portfolio is that you share even really rough sketches and all tons of work that go into finding just the right design, not just the really polished later pieces. It’s a valuable insight into the creative process and your stuff finds its way into reference lists and slideshow for my students in my concept art classes.
The art books of Darksiders 1 & 2 are treasure troves of process sketches and actual development work for design, which I wholeheartedly recommend for all my readers here. And a quick look over to Richards’ portfolio is recommended as well.
While I have to accept that people broadly label art created for games and films concept art, including promotional illustrations, it is necessary to get real about what concept art as a craft actually is.
If you are a newcomer artists or a student trying to get into concept art, you should read this article. It might clear up some things. …read more.
Announcements for the sequel to the popular Rapture-centric DLC to Bioshock Infinite are making the rounds again, including the key visual painting from the first instalment of Burial At Sea. I felt this is a good occasion to talk to you about Tamara de Lempicka and her influence on the Bioshock series. …read more.
A user asked:
Loved your articles, well worth reading and in my opinion worthy of compensation.
Since we’re on the subject of social relevance, will you accept Bitcoin donations?
Hey, first thanks for the lovely feedback!
On bitcoins, no, I have yet to look into it properly, but what I heard isn’t promising.… …read all.
Yesterday a huge german weekly publication Der Spiegel launched a cover story about video games. The headline is “spielen macht klug.”, meaning playing makes you smart. The cover story attempts to legitimize games – to a readership that does not recognize games as culture, in a publication that does not recognize games as culture – by pointing to real life benefits in order to appease the gate keepers of the establishment.
It’s all so very wrong. Read more…
With this mail i would like to attend you on the upcoming event: the games [4diversity] Jam. We will explore how feminine and GLBTQ perspectives on live can incite new and innovative games
It would be great if you would blog about it :D
more info at www.gamesjam.nl
So, dear readers. Check it out. I’m always for positive impact application of game design and game culture, so this is very much up my alley. And maybe it’s something for you as well.
So, there is this story making the rounds, where Paul Dini on a podcast explains why execs do not want female viewers for their super hero shows. There’s a link in the resources below, but the gist of it is basically “Girls do not buy our merchandise.” Sounds horrible right? People are shocked! Yeah, well, it’s worse then you think.
Here is the reasoning, that drive execs and marketers to pro-actively exclude women from their audiences and to pro-actively encourage a culture in which women do not feel welcome.
This is why we can’t have nice things… or can we? Read more…
On november 29th another year of students graduated from the Games Academy in Berlin. Since I started working as a teacher for the Games Academy in january 2010, I got to see a couple of students I worked with graduate. But this time was special.
The class of 2013, ladies and gentlemen. image via
This batch of talent and skill was the first group of students I got to teach and mentor from start to finish. From the first weeks of their first semester to the final graduation. My responsibilities at Games Academy sure include teaching classes. But I’m also supervising all Berlin student teams on their semester game projects. This means consulting in regards to game concept and execution, coaching for pitch presentations, milestone reviews, final gold master evaluation and occasional consultations for individual teams and students.
…so yeah, I’m in the perfect spot to see how each and every student develops over time, how they learn to deal with challenges and grow. And that’s a pretty awesome spot to be for someone like me. I’m super thankful for the time I got to spend with these young and bright bunch here. I’m pretty sure, that I have learned more from them as they have from me.
Dear students, you will make it big, if you manage to stay true to yourselves and it really has been an honor to be your sensei for the last couple of years. Arigato.