game design and concept art tutorials and theory

Here are many of the articles from the previous versions of howtonotsuckatgamedesign.com available as PDF downloads. Much of the content from these PDFs will be revisited and republished in the new format.

The links below contain the most relevant articles or most popular articles from 2010 to 2015.

on game culture, digital culture

Spiegel Cover Story
bethesda-v-mojang
bethesda-v-mojang-aftermath
cencorship-and-digital-distribution
anonymous-v-gema-boundaries
medium-of-play-deal-with-it
new-year-resolutions-2011
gameplay-v-stroy-bullshit
case-for-a-gay-protagonist
gears-of-war-3-and-genocide
dead-island-trailer-gimmick
dark-souls-lets-be-honest
a-man-chooses-a-slave-obeys

on gender and games

Stop fueling attacks on women
Gamer Over? Continue?
revisit-and-correction-regarding-anita-sarkeesian-first-video
open-letter-to-randy-pitchford
spelunky-and-sexism-2
spelunky-and-sexims-1
significant-other-gender-signifiers-in-video-games
own-up-or-change

on game design and art

Storm Redesign Process
Semitiocs Definitions
Press X To Make Sandwich
Batman Arkham City – Art Direction Analysis
interview-chaves
global-game-jam-2012-retrospective
color-theory-for-game-designers-1
color-theory-for-game-designers-2
interview-emlan
interview-mike-henry
science-of-size-in-video-games
interview-jaysa
classic-movies-i-need-to-play
character-design-left-4-dead-2
fable-3s-broken-dark-side
conversation-to-satisfaction
agreeing-on-the-best-ideas
silver-bullet-combat
top-5-games-of-2011
interview-alex-bg
meaningful-avatar-customization
drawing-in-photoshop-with-a-game-pad
the-human-magnet
alice-madness-returns-review
realism-v-idealization
evaluating-camera-angles-for-immersion
semiotics-and-game-design-playtest
fighting-giants-crawl-of-duty

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