design documentation

“…may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game.” definition via

Sketching, mapping and writing proper game design documentation.

Arcade Manuals

classic game manuals

The site http://flyers.arcade-museum.com has you covered with thousands of print ads, flyers, decals and manual for arcade games. Here are a few samples of manuals for classic arcade games. I love these one-pagers, because they are to the point and usually not only explain how the game works, but also are presented in a way that gets you hyped for playing it, using colorful illustrations.


For more browse http://flyers.arcade-museum.com or check out my related pinterest board here:https://de.pinterest.com/anjinanhut/game-design-manuals/

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Gesture Drawings by Gestureworks

gestures art illustration for game designers

Gestureworks provides frameworks for gesture controls on games, devices and interactive installations. They also created a huge set of complex gesture illustrations, ideal for game design documents, manuals or clear communication about complex control patterns.

You can get the illustrations and vector shapes here (creative commons license): http://gestureworks.com/icons-fonts

They also granted dafont.com the opportunity to host a dingbats font with all the gestures with a completely free to use license here: http://www.dafont.com/gesture-glyphs.font?l[]=10&l[]=1 …handy!

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