diegetic interfaces

“Of or relating to artistic elements that are perceived as existing within the world depicted in a narrative work” definition via

Examples and discussion of interfaces, which are realized through the use of ingame art assets and sounds.

Don’t make me use Post-Its

I took these snapshots some months ago and found them on my cam recently.

This is Metro 2033, a really really solid shooter, especially when it comes to atmosphere and narrative design. However some of the guns do not have a HUD crosshairs, but use a laser pointer for aiming. This laser pointer is practically invisible on bright surfaces.

So, if you make me use post-its so I can see where I’m aiming, you might need to reconsider your GUI.


gui design game hacks

gui design game hacks

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