character design showcase

Showcase of artists and studios sharing how they do it.
This collection has a strong focus on process shots, model sheets, tutorials and WIP shots, as well as sketches, photobashing, marquettes, costumes, make up and more.

Halo Series Character Design Showcase

concept art drawing halo series

Impressive and fun combat armor is one of the most iconic aspects of the Halo game series. The games themselves – being xbox exclusives, Masterchief being an Xbox mascot – have often been marketed as system sellers, aiming for the high def AAA look, you wanna advertise when showcasing the graphics capabilities of your system.

halo-series-character-design-showcase-001

Still, much of the concept art is colored linework, not detailed hard surface painting. Why? Hard surface painting is hard, like super hard. Lines get wonky shapes get soft… lines are just super precise, clean and quickly executed.

Often preferred by 3D artists, linework concepts make model sheets easy to read and leave not much room to imagination.

Concept art smarts used:

  • Line drawing instead of painting – clean, precise, fast, easy for details.
  • Symmetry – saves time, helps to design for mainly symmetrical 3D models.
  • Overpainting 3D models – keeps proportions consistent, allows to iterate on previously established designs.
  • 3D model based T-position – quickly done, consistent throughout all angles.

Identified artists:

Showcase

The following concepts are collected from Halo2, Halo3, Halo4 and Halo:Reach. They have been selected to highlight the concept art smarts used in the production of those titles. Zoom in on anyone.


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Overwatch’s Torbjörn Guide

Great references, step-by-steps and detail shots of Torbjörn from Blizzard’s Overwatch.

torbjoern torbjörn character design



Via:
http://www.overpwn.com/news/2-overwatch-origins-blizzcon-2014-panel-recap
http://us.battle.net/overwatch/en/media/
http://blizzard.gamespress.com/en/BlizzCon-2014-Overwatch-press-kit

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Character Surfacing

Some digital artists sharing their methods and choices when it comes to modelling and surfacing their characters.
Check the via links for more.

Michel Strömbeck on young Mike via
3d character design

ANDRÉ CASTRO on the Mad Monkey via
3d mad monkey tutorial
photoshop character design

Aurthur Mercader on a Minion via
3d character surfacing

Blizzard’S Winston from Overwatch via
overwatch character concept art

overwatch character design

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