This will be out soon:
Nina Kiel wrote her bachelor thesis tackling gender in games. And now it’s a book. And I’m excited to be in it along with good company from other voices on the issue. Look at that damn near perfect cover for the whole thing and make sure to check out Nina’s other work on her tumblr.
Also make sure to follow her on twitter or tumblr, so you get notified once the book is available for purchase or preorder.
After my post Let’s get Real About Concept Art from early february Paul Richards – concept artist on the Darksiders series and Halo 4 – pointed me to a tutorial he posted on his blog. Browsing through his site revealed he released quite a few tutorials already… and damn, so much great advice, all with easy to understand samples, nicely structured, step by step.
He focusses on designing with a pen – from drawing basics to complex rendering and construction. The full package for beginners and even seasoned artist will snatch some goodies there as well. Here is a small digest in recommended reading order… …read more.
just some resources for my students for today’s lecture
… …read all.
Due to recent events which triggered a series of events involving a camel, a straw and a broken back, I have to change a couple of things in regards to how I deal with comments and online debates. I kind of regret having to do this, but I hope it will create opportunity for more productive conversations and allow me to focus more on putting stuff out there.
With a week of delay, I’m starting to get commissions done. Pushing hard to finish all commissions this weekend. Cheers. This is the first one, $40 commission of Ratchet from the Ratchet and Clank series:
Hey, everybody. Tomorrow Martin Nerurkar from Sharkbomb Studios and I are going to host a 4 hour crash course introduction thingy for game development in Unity. It’s free and available worldwide through google hangout.
The time is 14:00h in Berlin Germany – here is your local time, if you are from a different zone: [link]
Check out Sharkbomb’s google+ [link] or youtube [link] page to join.
The format is simple: I don’t have worked with Unity yet, Martin has – a lot. So he is going to walk me through the fist steps, I get to ask noobie questions and you are invited to join us via stream. Everything will be recorded as well for later views.
On a later date – to be announced – I we will stream a free introduction to art direction in games, so stay tuned for this as well.
I’m very excited to be able to make the following announcement:
From Sweden or in the region? Catch me and Robin Hunicke speaking at this year’s GameDev in Umeå on february 25th! Check the GameDev Umeå homepage to see more speakers and snatch your tickets!
Would love to meet up!
hey, i read and loved your rapture-to-dubai post. I was wondering if you’ve played the stanley parable and what you thought of it. it raises some similar issues, although without all the killing
Nope, not yet. On the list though. I have spoiled the first hour from watching letsplays. Tip: This would work better as a comment under the very rapture-to-dubai article you mentioned. Cheers.
A user asked:
Hi there, I’m an aspiring game designer, and I recently got Game Maker in an attempt to start working on something, but it’s going slowly. Are there any tips for either learning to use the program or another good way to get started?
I personally have never worked with Game Maker. But here is some stuff I googled:
documentation from developer
gamemaker for dummies on amazon
another introduction to gamemaker on amazon
Concept artist of the Darksiders series Paul Richards said:
Anjin, Thanks for mentioning me in your “Let’s Get Real About Concept Art” post. Though I’m a bit of a purist when it comes to certain methods, I appreciated being used as an example of what I believe to be a utilitarian but nonetheless valuable aspect of production.
Thanks for your comment on Let’s Get Real About Concept Art
. I specifically picked you as an example for a concept artist who knows how to draw and draws a lot. While other samples were picked to show the more photoshoppish side of concept art. What I appreciate about your portfolio is that you share even really rough sketches and all tons of work that go into finding just the right design, not just the really polished later pieces. It’s a valuable insight into the creative process and your stuff finds its way into reference lists and slideshow for my students in my concept art classes.
The art books of Darksiders 1 & 2 are treasure troves of process sketches and actual development work for design, which I wholeheartedly recommend for all my readers here. And a quick look over to Richards’ portfolio is recommended as well.
The public perception of what concept art means is severely skewed.
While I have to accept that people broadly label art created for games and films concept art, including promotional illustrations, it is necessary to get real about what concept art as a craft actually is.
If you are a newcomer artists or a student trying to get into concept art, you should read this article. It might clear up some things. …read more.
Announcements for the sequel to the popular Rapture-centric DLC to Bioshock Infinite are making the rounds again, including the key visual painting from the first instalment of Burial At Sea. I felt this is a good occasion to talk to you about Tamara de Lempicka and her influence on the Bioshock series. …read more.
I recently started asking my students for links to their portfolios and permission to share them here. The links below include current students and former students.
Here is the another batch. See more…
I’m really sorry.
The announced unity crash course to morrow will be moved to a later date (date tba), because of technical difficulties.
Yesterday on thursday my phone line stopped working and so far the phone company was not able to send a technichian. I got WLAN from a generous neighbour, but it’s too spotty and weak to sustain the stream tomorrow.
I’ll keep you updated with news. Martin and I are still doing this in the near future.
Rachel Williamson asked me to signal boost her funding campaign to let you help her move to Phoenix, where she can start working on an MMORPG:
I realize this isn’t something you normally deal with, and it’s also incredibly presumptuous of me to contact you about it, but I am trying very hard to raise funds to fulfill a lifelong dream.… …read all.