Nina Kiel wrote her bachelor thesis tackling gender in games. And now it's a book. And I'm excited to be in it along with good company from other voices on the issue. Look at that damn near perfect cover for the whole thing and make sure to check out Nina's other work on her tumblr. Also make sure to follow her on twitter or tumblr, so you get notified once the book is available for purchase or preorder.
Concept artist of the Darksiders series Paul Richards said:
Anjin, Thanks for mentioning me in your "Let's Get Real About Concept Art" post. Though I'm a bit of a purist when it comes to certain methods, I appreciated being used as an example of what I believe to be a utilitarian but nonetheless valuable aspect of production. -Paul RichardsMy reply:
Hey, Paul! Thanks for your comment on Let’s Get Real About Concept Art. I specifically picked you as an example for a concept artist who knows how to draw and draws a lot. While other samples were picked to show the more photoshoppish side of concept art. What I appreciate about your portfolio is that you share even really rough sketches and all tons of work that go into finding just the right design, not just the really polished later pieces. It's a valuable insight into the creative process and your stuff finds its way into reference lists and slideshow for my students in my concept art classes. Cheers, AnjinThe art books of Darksiders 1 & 2 are treasure troves of process sketches and actual development work for design, which I wholeheartedly recommend for all my readers here. And a quick look over to Richards' portfolio is recommended as well.
The class of 2013, ladies and gentlemen. image via
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