Did you ever dream of super ugly cufflinks made in slight resemblance to one of your favorite video game heroes? Nothing spices up a festive tuxedo, like these rubber abominations do. See them all…
Visual interest – independent from what designers want to illustrate – is important to guide the viewers attention and is used in game design in a multitude of ways. It provides clarity and readability for gameplay situations, systems and storytelling. Let’s explore how visual interest is generated.
I’m not sure if calling this article a response to what Anita Sarkeesian has put out so far would be accurate. Response carries a ton of connotations, which all scream rebuttal or opposing commentary. Responding to a Sarkeesian video in most cases means, trying to correct it.
I’m no longer pretending to see an issue with people who fight for a cause that I share, when there is none. We need Sarkeesian and people like her. We need to make public discourse as supportive and safe for women who speak up as possible.
I did this today to relax a little. Took 30 minutes, done in Photoshop and yes, I recorded it. Video after the jump…
Custom texture resources for my students. via cgtextures.com
When it comes to criticism on matters of representation – gender representation or race representation or any other group – It’s important and kinda tricky to make sure, we do not debate the real life people and their choices, but keep the focus on the representations of them in media.
It’s more complicated, than one might think. …here is why and how.
Here is a break down of the character design walkthrough I had with my film art students today. Research, thumbnails, surfacing, color. Step by step.
The TaskFor exercises like this I generally prefer to redesign or reinterpret a widely known character.… …read all.
Revisited version of an older fan art thing. World’s best mayor.
… …read all.
If you dismiss feminist game criticism by claiming that the critic fails to recognize satire/irony/parody, then YOU are the one not getting it. Why any attempt to silence criticism by using the satire defense is doomed to fail. …read more.
After Spec Ops: The Line, for me, there is no more going back. My relationship with games has changed. Profoundly. …read more.
This is my entry to Project Rooftop’s Storm redesign contest. And this is also an annotated collection of snapshots from the creative process behind it. … see how it was done!
Finally, it’s done. Howtonotsuckatgamedesign.com is back. Check out all the new features and improvements to site and what’s in store after the jump. …learn more.
I really have trouble seeing how everyone involved completely missed out on the fact that they produced a play about white guilt and reverse racism with a white entitled protagonists who gets to be the shining hero and the true victim. …read more.
You work digitally? You got a webcam? You use it for your art? …learn more!
Intentionally or accidentally – the iconography, cultural references and the similarity between events in the trilogy and real life turn Gears of War into an allegory for the United States of America and its wars. Considering the political context, this – made in America – shooter title has a really disturbing ending with disturbing implications and intolerable messages.
… read more.