Hey, everybody. Tomorrow Martin Nerurkar from Sharkbomb Studios and I are going to host a 4 hour crash course introduction thingy for game development in Unity. It’s free and available worldwide through google hangout.
The time is 14:00h in Berlin Germany – here is your local time, if you are from a different zone: [link]
The format is simple: I don’t have worked with Unity yet, Martin has – a lot. So he is going to walk me through the fist steps, I get to ask noobie questions and you are invited to join us via stream. Everything will be recorded as well for later views.
On a later date – to be announced – I we will stream a free introduction to art direction in games, so stay tuned for this as well.
From Sweden or in the region? Catch me and Robin Hunicke speaking at this year’s GameDev in Umeå on february 25th! Check the GameDev Umeå homepage to see more speakers and snatch your tickets!
Would love to meet up!
from the looks of it, I’m available to do a batch of 15-20 character commissions in February. These commissions are usually for private use. If you are an independent game studio or comic creator or something similar, we can talk about commercial use.
I’m offering 3 types of character commissions and they are limited to a total of 15-20 slots, so you have to be quick about snatching one or multiple commissions for yourself. If you order multiple commissions please state if you want single illustrations or want them in the same image interacting/posing with each other.
All images will be delivered as a 6.625 inches (16.83 cm) × 10.25 inches (26.0 cm) PNG file at 400 dpi with a transparent background, so you can make nice prints and can work the character into any background.
We use paypal as payment method.
Please look below for samples and prices, and make sure you read the conditions carefully.
Payment: paypal account email@example.com. Please, do not pay as a donation! This is commercial work and I need to be able to separate payments from donations. Thanks.
1. I only start working on a character commissions once I can confirm that your full payment arrived on my paypal account. As long as the full payment is still pending, your commission slot is still for grabs for other people. Only a confirmed payment guarantees you the commission.
2. The payment does not include revisions or preliminary sketches. To make sure I nail what you had in mind, please provide sufficient reference material.
3. The overall number be may be limited to the mentioned 15 slots instead of the possible 20 slots. This depends on how many of the easier $20 commissions get bought or if most of the bought commissions are the $40 pieces. I will keep you posted here.
4. If you are thinking about using the image commercially, please contact me first before buying the slot. We will work something out.
Hit the comments or mail to firstname.lastname@example.org.
hey, i read and loved your rapture-to-dubai post. I was wondering if you’ve played the stanley parable and what you thought of it. it raises some similar issues, although without all the killing
Nope, not yet. On the list though. I have spoiled the first hour from watching letsplays. Tip: This would work better as a comment under the very rapture-to-dubai article you mentioned. Cheers.
Hi there, I’m an aspiring game designer, and I recently got Game Maker in an attempt to start working on something, but it’s going slowly. Are there any tips for either learning to use the program or another good way to get started?
I personally have never worked with Game Maker. But here is some stuff I googled:
Evan Hill submitted a link to his paper “The New Dramaturgy” [link].
So far I went through the first of four parts and really appreciate Evan’s work here. He presents a formal system to examine and eventually evaluate and create games as a dramatic medium. If you are interested in using games to make meaningful experiences, I recommend checking it out.
Anjin, Thanks for mentioning me in your “Let’s Get Real About Concept Art” post. Though I’m a bit of a purist when it comes to certain methods, I appreciated being used as an example of what I believe to be a utilitarian but nonetheless valuable aspect of production.
Thanks for your comment on Let’s Get Real About Concept Art. I specifically picked you as an example for a concept artist who knows how to draw and draws a lot. While other samples were picked to show the more photoshoppish side of concept art. What I appreciate about your portfolio is that you share even really rough sketches and all tons of work that go into finding just the right design, not just the really polished later pieces. It’s a valuable insight into the creative process and your stuff finds its way into reference lists and slideshow for my students in my concept art classes.
The art books of Darksiders 1 & 2 are treasure troves of process sketches and actual development work for design, which I wholeheartedly recommend for all my readers here. And a quick look over to Richards’ portfolio is recommended as well.
The public perception of what concept art means is severely skewed.
While I have to accept that people broadly label art created for games and films concept art, including promotional illustrations, it is necessary to get real about what concept art as a craft actually is.
My students and other young artist I talk to get presented with misleading standards for concept art, which feeds into insecurities and doubts. And that puts unnecessary roadblocks in their ways. It also suggest to the broader public that these misleading standards are what concept art is about, which leads to my students receiving completely skewed feedback for the work they publish. They get devalued and berated for doing EXACTLY what is bread and butter to professional concept artists.
If you are a newcomer artists or a student trying to get into concept art, you should read this article. It might clear up some things. …read more.
Announcements for the sequel to the popular Rapture-centric DLC to Bioshock Infinite are making the rounds again, including the key visual painting from the first instalment of Burial At Sea. I felt this is a good occasion to talk to you about Tamara de Lempicka and her influence on the Bioshock series. …read more.
I recently started asking my students for links to their portfolios and permission to share them here. The links below include current students and former students.
Here is the another batch. See more…
I’m really sorry.
The announced unity crash course to morrow will be moved to a later date (date tba), because of technical difficulties.
Yesterday on thursday my phone line stopped working and so far the phone company was not able to send a technichian. I got WLAN from a generous neighbour, but it’s too spotty and weak to sustain the stream tomorrow.
I’ll keep you updated with news. Martin and I are still doing this in the near future.
Rachel Williamson asked me to signal boost her funding campaign to let you help her move to Phoenix, where she can start working on an MMORPG:
I realize this isn’t something you normally deal with, and it’s also incredibly presumptuous of me to contact you about it, but I am trying very hard to raise funds to fulfill a lifelong dream.… …read all.
A user asked:
Loved your articles, well worth reading and in my opinion worthy of compensation.
Since we’re on the subject of social relevance, will you accept Bitcoin donations?
Hey, first thanks for the lovely feedback!
On bitcoins, no, I have yet to look into it properly, but what I heard isn’t promising.… …read all.
Check out this gorgeous figure by Kotobukiya. What makes this Gremlins collectible special is the unlicensed knock-off replica of a Donkey Kong machine. Hilarious copyright avoiding cabinet art ahead. See more…